Your main-scene camera sees the character
starting to nod off. Then, you switch
to an Advanced Camera you??™ve set up
from one of the character??™s eyeballs. The
result? You see what the character sees.
Figure 15.1 The Advanced Camera panel can
be found by selecting Advanced Camera from the
top of the Camera Properties panel.
And, if you??™ve set up the character??™s eyelids to close, the eyelids would then cover the camera.
Add a little blur to the scene, and you??™ve sold your shot. Pretty cool.To help explain this
further, the project here will show you how a simple ball can be used as a camera and allow
you to create amazing effects.
1. Load the Room_Balls scene from the Projects\Scenes\CH15 directory on the DVD.
Figure 15.2 shows the scene after loading.
Figure 15.2 The Room_Balls scene loaded looks OK with a standard camera and from a
wide angle.
The default camera for the Room_Balls scene
has a 13mm Lens Focal Length set in the
Camera Properties panel. The lower this
value, the wider the shot. But what if you
wanted to give the appearance that you??™re one
of the balls in the scene? You can go further
using an Advanced Camera than by just placing
a wide-angle lens low and near the balls.
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