With that, you can turn off advanced ray-tracing features, complex
lighting, etc., and LightWave can then crank through the frames for final render output
in no time. The Surface Baking Camera looks at each pixel in your render as a UV coordinate.
You??™ll learn more about UVs a bit later in the book, but the UV will allow you to conveniently
map a large image around complex shapes. This camera is multithreaded, so if you
have more than one processor in your scene, you can take advantage of the extra speed.
The LightWave Render Engine
LightWave provides you with a variety of rendering methods that are easy to set up and
use. Figure 15.9 shows the LightWave Render Globals panel in Layout. You can find this
panel by first going to the
Render menu tab at the top of
Layout and then clicking the
Render Globals command on
the left side of the interface.
You will find that the LightWave
render engine is one of the best
in its class. It??™s fast, efficient, and,
most importantly, good at what
it does. As you can see from the
images throughout this book
and on NewTek??™s Web site,
LightWave produces the highestquality
renders in its class.
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