Through the software??™s radiosity
rendering, area lighting, and
shadow options, the LightWave
rendering engine can deliver
beautifully rendered images and
animations. But before you can
get to that level of rendering, it??™s
good to know the process of setting
up an animation to render.
Figure 15.9 The Render Globals panel in Layout.
The Render Globals panel might seem confusing at first. It??™s a new part of LightWave that
houses your camera properties, render options, and saving properties. You can work with
the Camera Properties panel as you have throughout this book and in the past, but you can
also work in just the Render Globals panel tool. On a simple level, you can set up properties
for your Camera, including resolution, for rendering. Then, use the Render Globals
panel to save your animation. But you can also
tell the Camera Properties panel to ???Use Global???
and then set your resolution, output settings,
and more, all within the Render Globals panel. If
you do that, what happens to the Camera
Properties panel, you ask? You can still use this
panel for various camera controls. All other render-
related settings will be done in the Render
Globals.
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