Set these frames
in the panel, and away you go! LightWave renders the specific frames.
?—? Keyframe. Here, you can tell LightWave to render just a specific object on a
specific axis. Say you wanted to render the penguin from Chapter 10, ???Character
Modeling,??? on just the Z-axis. Set those values next to Range Type and render
your animation. The Keyframe option renders the frames on an object??™s channel
that has keyframes. For example, if you had a keyframe on the X channel for a
light at 0, 15, 30, 45, and 60, those frames would be rendered with this setting.
General-Purpose Rendering
After you??™ve chosen which range type of rendering you??™ll use, you??™ll need to set up the rest
of the render options.Most often, to render a full animation, you??™ll choose Single as the
Range Type. This exercise guides you through the kind of rendering most commonly used
by LightWave animators: rendering that generates animations for video or computer
work. If, however, you are using LightWave for rendering anything other than video or
computer work, such as film or print, the information here still applies, and the differences
are noted.
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