With future renders, you can
experiment with setting this value higher
for more blur, or lower for less.
9. Shutter Effeciency should remain at 100%.
This is another option in LightWave to help
simulate a real-world camera and the shutters
it uses. Figure 15.12 shows the panel.
Do not change the Stereo and DOF setting
or the Mask Options setting. This scene will
not use these. You can read more on these
settings in Chapter 5.
10. Save your scene, and all of your settings are
saved along with it.
You should visit the Render Globals panel
at least twice during an animation, if not
more??”once to set up the camera and zoom
factors before beginning animation setup,
and once before you are ready to render to
set up antialiasing, motion blur, field rendering,
and proper resolution size. From
here, you can set up the other options in the
Render Globals panel.
Exercise 15.3 Creating a Render with LightWave
1. With the RenderThis scene from this book??™s DVD still loaded, open the Render
Globals panel.
Figure 15.12 shows the Render Globals panel. You??™ll see First (indicating first
frame of render) and Last (last frame of render) values at the top of the panel.
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