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Dan Ablan

"Inside LightWave v9"


6. Make sure Ray Trace Shadows is on, but not Ray Trace Reflection or Ray Trace
Refraction. These options are not needed in this particular case.No refraction is used
in this scene, so keeping this option on would only increase render times. If you
wanted your object to reflect what??™s around it, such as other objects, the set, or props,
you??™d first set a reflection value in the Surface Editor (or Node Editor) and then turn
on Ray Trace Reflection. The same applies to Ray Trace Refraction, for instance, if
you wanted a transparent object such as a glass to refract light traveling through it.
Note
You also can add Ray Trace Transparency for objects that need to have a transparent
surface reflect a certain way, such as a car window. For now, this can be left off.
Be sure to watch the QuickStart video on the book??™s DVD (3D_Garage_Videos\
Please_Start_Here) to make your own glass in LightWave and see the Ray Trace
engine in action.
The Image Viewer and Image Viewer FP render display remembers your rendered
frames.Turn this on while performing test renders on individual frames (press F9) and
leave it open. You can select any of your previously rendered images from its Layer
list.


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