This is shown
more clearly in Figure 15.18.
Personally, I find that it??™s easier to organize
content files as shown in the figure. The benefit
of doing it this way is that you must point
your content directory to one folder only once.
This is essentially a reworked version of the
first method. It is still portable because you just
have to collect items for a scene in several
places, and if you don??™t move your content
around much, I find this to be a better way of
organizing content files.
If none of that made any sense, don??™t worry.As far as ScreamerNet is concerned, it doesn??™t
matter how you store your files as long as it can find them, but it is good practice to organize
your files logically.
Figure 15.18 A good content directory
within LightWave could work
something like this.
Another very important fact to remember when saving scenes, objects, and textures is that
spaces in file and folder names can sometimes cause problems with ScreamerNet, such as
the program being unable to find certain elements of the scene file. Instead of a space, use
the underscore symbol (_) or a hyphen (<->).
Back to ScreamerNet; let??™s recap.
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