You
could have all the render nodes save
their frames locally; the only downside
to this is that you have to go hunting for
them across the network before you can
build them into the final animation.
It makes sense then to use the shared
folder that all the machines can see
because all the frames can be saved in
one place, making them nice and easy to
find.As I??™m sure you guessed already, this
is why you created the screamernet_save
folder earlier.
The only place you can set the save location for the
rendered frames is within the scene file itself. So
run the version of LightWave using the normal
config files, open up the scene you want to render,
and bring up the Render Globals panel (found
under the Options category within the Render tab),
as shown in Figure 15.46.
In the Render Globals panel under the Output tab,
there is an option to Save RGB. Clicking the check
box invokes a file-save window; here you need to set
the location for the rendered frames. This should
ideally point to the screamernet_save folder in the
shared network folder, although this can be anywhere
you like, as long as all render nodes can see
it on the network.
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