With that done, save the scene,
and you??™re ready to render it using ScreamerNet
(see Figure 15.47).
Inside LightWave v9 638
Figure 15.46 LightWave??™s Render Globals
panel is found under the Render tab in Layout.
Figure 15.47 LightWave??™s Render
Globals panel enables you to set a
save path for renders.
Chapter 15 Advanced Cameras and Rendering 639
Rendering Using ScreamerNet
You??™re almost there, but first let??™s run through a quick checklist:
?—? Master Computer
?—? Created new folders in main LightWave folder: config_lightwave, config_screamernet,
screamernet_command, screamernet_save
?—? Copied existing config files to new config_lightwave and config_screamernet folders
?—? Set main LightWave folder to share across network using the name screamernet
?—? Created two shortcuts to LightWave Layout
?—? Pointed one shortcut to the config files in the folder config_lightwave, the other
shortcut to config_screamernet
?—? Ran LightWave Layout using the config_screamernet config files
?—? Set the command directory to the folder screamernet_command in the shared
network folder
?—? Set the content directory to the shared network folder screamernet
?—? Rescanned the plug-in list from the shared network folder screamernet location
?—? Render Nodes
?—? Created folder called LightWave on the main hard drive
?—? Copied programs folder from LightWave folder on the main computer to the
LightWave folder on the render node
?—? Set up render batch file using config_screamernet as config folder, shared network
folder as content directory, and each with unique job/ack numbers
?—? Scene Files
?—? Set the save folder to screamernet_save in the shared network folder
OK? Let??™s go!
If you can remember that far back, I mentioned that ScreamerNet had two ???parts??? to it;
the first is the controller part that is the Network Rendering panel in LightWave, while
the second part is the LWSN.
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