..???
cd c:\lightwave\programs\
LWSN ??“2 ??“cc:\lightwave\programs\config_lightwave ??“dc:\lightwave
c:\lightwave\screamer_command\job1 c:\lightwave\screamer_command\ack1
Load the scene files you want to render, set the Save RGB path to screamer_save (assuming
you want to save them there), and then save the scene.
Now go through the process described in the section ???Rendering Using ScreamerNet,???
which is essentially starting the render batch file. Then, in the Network Rendering panel
in LightWave Layout, set the Maximum CPU Number to 1, click the Screamer Init button,
add the scenes for rendering, and click the Screamer Render button.
Setting Up Multiprocessor Machines
If you have multiprocessor machines available on your network or if you want to batchrender
on one multiprocessor machine, the process is the same and very simple!
All you have to do is treat each processor as a separate render node.We know that each
render node has a batch script file that is run to identify that it is render node ???X.??? So if a
machine has more than one processor, it simply has more than one batch script but with
different job/ack numbers.
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