An overview of the setup for a batch render on a multiprocessor
machine would look like what is shown in Figure 15.54.
When batch rendering on a single machine, be sure that each scene file knows where
the objects are located and that the objects know where the texture maps are located.
This is one area where a proper content directory is crucial. Another important issue
is to set up so that your scenes will save files. Do this from the Render Options panel
and then save the scene.When ScreamerNet calls up the scene to render, it will know
where to save the rendered images.
Inside LightWave v9 644
Chapter 15 Advanced Cameras and Rendering 645
Figure 15.54 A batch render for dual processors would look something like this.
Figure 15.55 shows what the setup for a network render involving multiprocessor
machines would look like.
Figure 15.55 A setup for dual processors on a network would look something like this.
Troubleshooting and Limitations
Hopefully everything is running smoothly (if not, reread sections that don??™t click until
they do; it??™s the only way!), but problems can occur, usually because something is set up
incorrectly.
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