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Dan Ablan

"Inside LightWave v9"


Remember that by using OpenGL Textured Shaded Solid view, you??™ll be able to see
your textures applied in real time, directly in Layout. Rendering an image gives you a
more accurate idea of the setup with surface values.
Inside LightWave v9 662
Chapter 16 Compositing and Postprocessing Techniques 663
22. Select the light, which currently is a default distant light, and rotate it so that it??™s
above, behind, and to the right of the camera. Figure 16.15 shows the Perspective
view with the light position change.
Figure 16.15 Position the light so that it is behind and to the upper right of the camera.
23. After the light has been changed, press F9 to render a single frame. You??™ll now see
that there is little difference between the polygon mask and the background image.
Figure 16.16 shows the example.
Figure 16.16 After the light has been rotated and positioned, the render shows a better
blend between the front projection mask and the background image.
Note
24. Oh, and did you save? Yep, gotta save all objects to save the surface changes, and
be sure of course to save the scene.
However, the vase itself still looks like it??™s floating, and it??™s not textured.


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