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Dan Ablan

"Inside LightWave v9"


?—? Custom Object. Plug-ins that are used for object control, such as particle effects.
?—? Displacement. Plug-ins that can shape and deform objects, be they points
or polygons.
?—? Environment. Plug-ins that add functionality to Layout environment variables,
such as SkyTracer2.
?—? Frame Buffer. Plug-ins used for certain types of render display, such as the new
DV View, found within the Render Options.
?—? Global. Plug-ins that look at the entire scene, such as the Spreadsheet Scene Manager.
?—? Image I/O. Plug-ins for loading and saving images. Generally, you won??™t access
these plug-ins directly, but you??™ll use their functions when loading or saving in
both Layout and Modeler.
?—? Image Processing. Plug-ins that control the various image-related functions,
such as pixel calculations for SasLite for fur and Image Filters for things like
Bloom and Corona.
?—? Layout Command. Plug-ins used in Layout to control the interaction of other
plug-ins that use representation in Layout.
?—? Layout Tool. Plug-ins used for specific Layout tools, such as Bone Twist, Bone
Scale Hierarchy, IK Boost Tool, Sliders, and more.


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